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Lightroom Mobile

How To Edit Landscape Photos in Lightroom Mobile

The video argues that landscape photography, because of its extreme dynamic range, demands the full toolset of Lightroom Mobile applied in a specific sequence (global light, then color, then effects/details, then local masking), and that the real transformation from a good edit to a stunning one comes from local adjustments that simulate directional light — an artificial sun, sunlight hitting the landscape, and a sun-ray brush effect — rather than stopping after global exposure and color correction.

iPhone Photography School · 2024-03-14 · English

Key ideas

  1. Landscape photography is described as one of the hardest genres to capture and edit because of extreme dynamic range (very bright highlights alongside very dark shadows).

  2. The editing workflow follows a fixed order: Light tab (global exposure/highlights/shadows/whites/blacks) → Color tab (temperature/tint/vibrance/color grading) → Effects tab (clarity) → Details tab (sharpening with masking) → local adjustments (masking).

  3. In the Light tab, exposure is raised slightly first, even though the sky looks too bright, because shadow detail also matters; highlights are then dragged fully down to recover blown detail, shadows pushed up substantially (~60-65), whites raised slightly (~15), and blacks lowered (~15) for contrast.

  4. In the Color tab, the whole image is warmed (temperature ~7100) for a sunrise/sunset feel, tint is increased (~15) to offset a green color cast from the landscape, and vibrance is boosted (~15) for punch.

  5. Color Grading's Highlights wheel is used to push warm hue (40) and saturation (60) specifically into the highlights to reinforce the sunrise/sunset warmth.

  6. In the Effects tab, Clarity is decreased slightly (not increased) globally to create a soft, 'ethereal' feel, visible mainly when zoomed in.

  7. In the Details tab, a mask is applied so sharpening only affects the landscape/details and not the sky, since sharpening the sky would just sharpen noise.

  8. Local adjustments start with the auto 'Select Sky' mask: temperature is cooled (adds blue) to contrast against the warm global adjustment, and tint is nudged toward magenta; a second, softer linear-gradient mask is layered over the top of the frame to feather that same sky adjustment and avoid banding, followed by a small highlight recovery and a touch of warmth blended back into the transition.

  9. A radial gradient mask is used to fabricate a sun/light source at a naturally brighter spot in the frame, with the feather pushed to maximum for a gradual blend, whites raised, warmth added, clarity reduced heavily (~-40) to mimic lens flare, and dehaze dragged negative — described as the step 'that sells the effect.'

  10. A second radial gradient (duplicated multiple times via tap-and-hold, then repositioned and resized) simulates sunlight actually hitting different points of the landscape, using increased whites (~50), warmth (~35), tint (~20-22), increased clarity (~20), and negative dehaze (~-10) at each spot.

  11. A final sun-ray effect is painted with the Brush tool using a moderate size (20-30), a lower feather (~50) for a more defined edge, and very low opacity/flow so strokes build up gradually; strokes are dragged from the light source outward, then given a touch of exposure, warmth, and negative dehaze.

  12. The presenter frames the local light-simulation steps (sun, directional landscape light, sun rays) as going beyond where 'most people will stop' after global adjustments.

  13. Exposure slider (Light tab) — The global brightness control in Lightroom Mobile's Light tab. Apply: Raise it slightly first (e.g. +0.4 to +0.5) before touching highlights or shadows, since shadow detail matters as much as taming the bright sky.

  14. Highlights slider — A Light-tab control that recovers detail in the brightest parts of an image. Apply: Drag it all the way down to recover blown-out highlight detail, such as in a bright sky.

  15. Shadows slider — A Light-tab control that lifts detail in the darkest parts of an image. Apply: Drag it well to the right (around 60-65) to bring back significant shadow detail in a high-dynamic-range landscape.

  16. Whites slider — A Light-tab control that sets the white point of the image. Apply: Raise it slightly (around 15) globally for punch, or push it much higher (around 50) inside a local mask to brighten a specific simulated-light area.

  17. Blacks slider — A Light-tab control that sets the black point of the image. Apply: Lower it (around -15) to add overall contrast back into the scene after brightening shadows and whites.

  18. Temperature slider (Color tab) — A Color-tab control that shifts the image's white balance toward blue or yellow. Apply: Warm it globally (e.g. ~7100) for a sunrise/sunset mood, then cool it within a sky mask for contrast, and warm it again within local sun/light masks.

  19. Tint slider — A Color-tab control that shifts white balance toward green or magenta. Apply: Increase it globally (~15) to offset a green cast from foliage, and increase it further within the sky mask or light masks (magenta push) to match the warm mood.

  20. Vibrance slider — A Color-tab control that boosts the intensity of muted colors more than already-saturated ones. Apply: Add a small global boost (~15) to give the photo more color punch without oversaturating skin-tone-like or already-vivid areas.

  21. Color Grading (Highlights wheel: Hue/Saturation) — A tool that lets you push a specific hue and saturation into just the image's highlights, shadows, or midtones. Apply: Open the highlights wheel, set Hue to a warm value (e.g. 40) and Saturation high (e.g. 60) to intensify the warm glow in the brightest parts of a sunrise/sunset scene.

  22. Clarity slider (Effects tab) — An Effects-tab control that adds or removes midtone contrast/edge definition. Apply: Reduce it slightly (a subtle global decrease) for a soft, ethereal look; reduce it heavily (~-40) inside a sun mask to mimic lens-flare softness; increase it (~20) inside a landscape-light mask to add brightness and detail.

  23. Masking for selective sharpening (Details tab) — Using a mask to restrict sharpening to only part of the image. Apply: Apply sharpening in the Details tab, then mask out the sky so only the landscape's edges and details get sharpened, avoiding sharpened noise in flat sky areas.

  24. Select Sky (automatic mask) — An AI-based one-tap mask that automatically detects and selects the sky in a photo. Apply: Tap the masking icon, choose the plus button, and select 'Select Sky' to instantly isolate the sky for targeted color adjustments.

  25. Linear Gradient mask — A mask that fades an adjustment gradually from one edge of the frame inward. Apply: Draw a linear gradient over the top portion of the frame and drag further down for a softer transition, layering a gentler, feathered version of an adjustment over an existing hard-edged mask (e.g. the sky) to avoid banding.

  26. Radial Gradient mask (sun simulation) — An elliptical mask used here to fabricate an artificial sun/light source at a chosen point in the frame. Apply: Place the radial gradient near a naturally brighter spot, push feather to maximum, then raise whites, add warmth, reduce clarity heavily, and apply negative dehaze to simulate a sun flaring into the lens.

  27. Dehaze slider (used negatively) — An Effects-tab control normally used to cut through haze, which produces a soft glow/bloom when dragged negative. Apply: Drag it to the left (negative) inside sun or light masks so the light appears to bleed realistically into the lens and surrounding landscape, described as the step that most sells the simulated-light effect.

  28. Radial Gradient mask (directed landscape light) — Additional radial gradient masks placed on the landscape itself to simulate sunlight striking specific surfaces. Apply: Draw a radial gradient where the simulated sun would hit the terrain, then raise whites (~50), add warmth (~35) and tint (~22), increase clarity (~20), and apply negative dehaze (~-10) to brighten and warm that spot.

  29. Duplicate mask — A function that copies an existing mask and its adjustment settings. Apply: Tap and hold an existing local adjustment and choose duplicate, then drag/resize the copy to a new location to repeat the same lighting effect at multiple points in the scene.

  30. Brush tool (sun-ray effect) — A manual painting mask for applying adjustments freehand with adjustable size, feather, and opacity/flow. Apply: Set a moderate size (~20-30), a lower feather (~50) for a more defined edge, and very low opacity/flow, then paint strokes starting at the light source and dragging outward, adding a touch of exposure, warmth, and negative dehaze to build a subtle sun-ray effect.

Insights

Raising exposure first, even when the sky already looks blown out, is framed as counterintuitive but necessary because shadow recovery is treated as equally important as highlight control before either slider is touched.

Negative dehaze is presented as the underrated, rarely-used technique ('something that I don't really see people do') that makes a fabricated light source look like it is physically bleeding into the lens rather than looking like an obvious edit.

The sky's color treatment is deliberately split across two masks — a stronger auto Select Sky mask and a softer linear gradient layered on top — specifically to get a pronounced effect while avoiding the banding/grating that a single hard-edged mask adjustment would cause.

The sky-cooling and horizon-warming adjustments are a deliberate contrast strategy: cooling the top of the frame while the global adjustment already warmed everything creates a top-to-bottom color gradient consistent with a rising sun.

The sun-ray brush effect is built additively with very low opacity/flow so that many light strokes stack into a subtle result — the presenter notes it should be invisible until toggled off ('you wouldn't notice was done until you removed it'), i.e., the target is imperceptible cumulative effect rather than a single bold stroke.

Duplicating a single radial-gradient light mask and repositioning/resizing the copies is used as a shortcut to distribute a consistent lighting effect across multiple points in a scene rather than manually rebuilding each one.

When brightening a masked area causes the sky within it to lose detail, the fix demonstrated is to pull the highlights back down within that same mask rather than reducing the overall exposure push — preserving the brightening effect while protecting highlight detail locally.

«Now, in no other genre is it actually more important to really utilize all the power and potential that we have with Lightroom Mobile in our editing, then landscape photography.»

— 00:07

«This truly is one of the hardest things that we can capture with the camera because of the extreme dynamic range.»

— 00:16

«So while we already have a beautiful image here and this is where most people will stop, this is really where we're going to take this to the next level»

— 07:09

«Now, the next step is something that I don't really see people do, but this is really what sells the effect.»

— 09:03

«It's that dehaze that makes such a big difference here.»

— 09:24

«It's something that you wouldn't notice was done until you removed it.»

— 15:07

«We can quite literally bring this image to life by adding light where we want it to be.»

— 15:41

Reception

Viewers overwhelmingly praised the tutorial as helpful and transformative, though one questioned whether heavy editing compromises authenticity.

A dense, sequentially-structured Lightroom Mobile tutorial that is most valuable as a reference for its specific slider order and values, and for its local-masking techniques (layered sky masks, simulated sun via radial gradients and negative dehaze, brushed sun rays) that go beyond basic global exposure and color correction.

16:42

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