Lore

Product Design: Whole-Experience Ownership

Product design is often reduced to "look and feel," but in the Product Model (vs. Roadmap Model) it should own the entire experience — including touchpoints that blend digital and non-digital, such as an Uber ride (app + car + driver + pickup).

Diagnostic: if a team's "PM" is actually doing project management — chasing status, writing tickets — the team most likely lacks a real product designer, and the PM ends up playing amateur designer to fill the gap. Missing product design shows up as a distorted PM role before it shows up as a missing job title.

See also Design as a Discovery Discipline (Not Downstream Delivery) for when design should be involved (early, in discovery) as distinct from what it should cover (the whole experience).

False Dichotomy: Digital Experience vs. Digital Product

Cagan argues "digital experience" and "digital product" is a false dichotomy that collapses once you trace a real journey end to end. His example: an Uber airport ride touches many digital and non-digital touchpoints for both rider and driver — app screens, airport signage, curb pickup logistics, payment, ratings — and product design is responsible for the whole thing, not just the screens. The distinction some organizations draw between "CX/digital experience" teams and "product" teams is, in his view, an organizational artifact, not a real boundary in the user's experience.