Lore

Solution Discovery vs. Problem Discovery

Cagan draws a line between two different things a team can contest during Discovery (Product Discovery Process):

His advice: pick your battles. Once an empowered team has been handed a problem, the clock is already running ("the moment they give an empowered product team a problem to solve, the clock starts ticking") — so spend the available runway on solution discovery, and save disagreement about whether the problem itself is the right one for the next strategy cycle, not mid-sprint. Relatedly: "they don't buy the problem, they buy our solution" — customers pay for the solution's quality, not for whether the team also got to relitigate the problem statement.

Related: Earning the Right to Define Problems.

Problem Space vs. Solution Space (Olsen)

Dan Olsen (Google talk on product strategy) frames this same split as problem space vs. solution space: problem space is the customer need/benefit, ideally captured as an Agile-style user story ('As a [user], I want [need], so that [benefit]'); solution space is the specific feature or design chosen to meet it. Olsen attributes over 80% of product failures to skipping problem space and jumping straight into solution space — designing before the need is established or validated. His Product Strategy Grid and the Kano Model it's built on are explicitly problem-space tools; the Lean Product Process is what solution space looks like once problem space is settled.